Valve has updated the Steam Deck to warn owners when the system gets too hot or cold to run.
The temperature warnings feature is part of the Version 3.3 update for the Steam Deck OS. This comes after Valve recently issued a warning to players not to use the handheld PC during the heatwave in parts of the world, as high temperatures could negatively impact the system’s performance. Basically, if excessive heat or cold is affecting the unit, it runs the risk of running very slowly or shutting down.
The normal temperature range for the Steam Deck to run is 0 to 35 degrees Celcius (32 to 95 F). If the temperature of the Steam Deck increases to 100 degrees C (212 F), the Steam Deck’s internal AMD APU chip will throttle performance to protect itself. At 105 degrees C (221 F) or more, it will switch off. On the opposite end of the thermometer, it’s a little bit different. Steam Deck designer Lawrence Yang explained to PC Gamer that playing the Steam Deck at sub-zero temperatures will have a negative impact on the battery.
“Just like any battery-powered device, [the] Steam Deck’s battery can’t sustain peak power draw at temperatures below 0°C (similar to the way cars have a tougher time starting in freezing weather),” Yang said. “If temperatures do get this low, we’ll start to throttle the system to maintain battery longevity.”
In essence, the performance of the Steam Deck will be throttled regardless of the temperature of the environment you’re playing it in. So, if you’re playing the Steam Deck in your backyard and see a temperature warning flashing on the screen, take it back inside the house immediately to cool it down — and don’t play it outside again. Check out the Steam Deck OS Version 3.3 patch notes to see what else Valve did with this new Steam Deck update.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”