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Valve’s Steam Frame is finally here, bringing wireless VR and Steam gaming in one headset

Valve’s Steam Frame VR headset is finally here, offering standalone and PC-streamed gaming from $1,059. Here’s the price, specs and how to buy it.

Valve’s long-awaited Steam Frame is finally here, giving PC gamers a new way to jump into VR without being permanently attached to a gaming rig. The wireless headset can run supported games locally through its Snapdragon 8 Gen 3-based hardware and SteamOS, while also streaming more demanding VR and flat-screen games from a PC.

There are two versions for the Steam Frame: 256GB for $1,059 and 1TB for $1,299. Both come with the wireless headset and controllers, and Valve is also throwing in Half-Life: Alyx, including a native version that can run directly on the Frame.

Steam Frame is here! Our wireless VR headset + controllers, available now in the following models:

Steam Frame 256GB
Steam Frame 1TB
Sign up now and learn more on @Steam https://t.co/N9IvWskQRP pic.twitter.com/9sfIUSjiwL

The idea is pretty straightforward. Steam Frame targets gamers who want proper VR but don’t necessarily want to sit next to a PC with cables trailing everywhere. It can handle compatible games on the headset itself, while PC streaming lets it tap into a much larger library.

The hardware includes 16GB of RAM, pancake optics, 2,160 x 2,160 resolution per eye, refresh rates up to 120Hz, eye tracking, and Wi-Fi 7, with a dedicated wireless adapter included for PC streaming. There’s also a microSD slot for expanding storage.

This is where Valve is making things slightly more interesting. Rather than throwing Steam Frame onto the store and letting bots fight over the checkout button, Valve is using a randomized reservation system for the first batch. Interested buyers can sign up for their preferred 256GB or 1TB model until September 17 at 10 a.m. PT.

Valve will then randomly select customers, with purchase invitations expected to go out September 18. Valve is also offering accessories, including an ergonomic kit, replacement parts, and a USB-C power supply, with more upgrades planned for later.

At $1,059, Steam Frame is certainly not impulse-buy territory. But Valve isn’t really pitching it as another VR toy either. It’s trying to turn the Steam library into something that can travel with the player, whether that means playing locally, streaming from a PC, or simply disappearing into VR for a while. After years of Valve teasing hardware and making everyone wait, Steam Frame is finally real. Now comes the interesting part: seeing how many people actually get one.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.