Feline adventure Stray is filled to the brim with fun puzzles to solve, and you'll encounter no shortage of them upon first arriving in the Slums.
For instance, the game's first residential location is home to a safe sitting in a pile of garbage, which you're likely to run across when exploring the area near the musician by the elevator. How do you unlock the safe? We can help you out with that.
When you pick up the note attached to the safe, you'll find that it's simply a password written in binary language — meaning it's a succession of zeros and ones, as pointed out by your robot companion, B-12. When speaking to most robot denizens around the Slums, they'll tell you that "only a real geek can read this," so it sounds like we're going to have to track one down.
Step 1: While it's not a required step to solving the mystery of the binary code safe's actual passcode, you can seek out the geek everyone keeps alluding to. Make your way into the alleyways, and look for the door with the black-and-white blueprints hanging on it. Scratch on the door — a robot will open it, letting you slink inside.
Step 2: Head up the stairs once you're in the house and find Elliot sitting at a computer. If you show him the mysterious paper, he'll read the binary code and tell you that you need to check out the Dufer Bar.
Step 3: Once you've talked to Elliot and received the info, mosey over to the Dufer Bar and waltz right in, then jump on the bar and examine the tropical picture hanging on the wall there to knock it down. This will reveal the code you've been looking for: 1283.
Step 4: Go back to the safe, and enter the code you found at the bar to open it. Inside, you'll find Sheet Music 8/8, which you can give to the nearby musician to hear him play a catchy tune before being on your meowy way.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.