Capcom has officially announced that the next mainline entry in the Street Fighter series, Street Fighter 6, is in the works. The game was announced at the end of the Capcom Pro Tour, Capcom’s global Street Fighter tournament series, with a very short teaser.
The latest release in the Street Fighter series, Street Fighter 5, went through five years of ups and downs, ending with a final DLC character named Luke who Capcom claims represents the future of the series. Luke is featured in the Street Fighter 6 teaser front and center alongside the series’ poster boy, Ryu, who is shown to be moving on to his bearded “Sexy Ryu” look that was introduced as an alternate in SF5.
If the trailer is anything to go by, as Capcom is now known for initial trailers that show off snippets of in-game graphics, Street Fighter 6 may be taking a whole new art direction from the series. It’s entirely plausible to expect this entry of the legendary fighting series to use the Reach For the Moon/RE-Engine, Capcom’s latest graphical engine featured in Devil May Cry 5 and the seventh and eighth entries of the Resident Evil series.
While the trailer gives a small glimpse at who we can expect to headline the story and a confirmation that Luke is indeed the new series protagonist as Street Fighter 5 teased, that’s really all that was shown. While no actual gameplay was featured in the reveal, Capcom confirmed that more details on the title are set to be shared this summer.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”