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One developer can play ‘Street Fighter II’ anywhere with his AR port

Ready to see augmented reality games move beyond Pokémon Go? Developer Abhishek Singh created an unofficial AR port of Street Fighter II that lets you superimpose your fights onto the real world.

While the mainstream applications of augmented reality have been pretty limited, there has been a bevy of tech demos showcasing what the technology could do with better support. One example was the AR version of Super Mario Bros. that a few folks tried out in 2017. But now, developer Abhishek Singh has made something of a sequel, this time with an updated Street Fighter II AR port.

We included a video above. It shows Singh playing the game all over the city including in parking ramps, indoors, and even on the city streets themselves. It’s powered by Apple’s nearly released ARKit for iPhone, but it’s not currently an official app, nor is there anywhere to download it for yourself. Even so, it’s a remarkably well-executed concept that Singh claims was a tribute to his younger years.

“I loved playing this game on an actual arcade as a kid with my sister and wanted to experiment with multiplayer shared AR experiences, and this kinda just popped in my head,” Singh told CNET. “Also realized the linear motion would work well in this kind of shared experience and I also thought it would look cool.”

Even better, perhaps, is that the whole thing even has multiplayer support — a rarity for AR games.

“One player sets up the stage by pointing their phone at any flat surface (streets, tables, etc.), the stage automatically adjusts for smaller surfaces and then the second person points their own phone at the same surface and joins in,” Singh said. He describes it as digital gladiatorial combat wherever you want it.

“I hope to release it publicly but need to figure out copyright issues with Capcom before doing anything,” Singh told Digital Trends in an email. “I enjoy AR, think it has a lot of potential to create amazing experiences and bring experience to life in our world, so while I am bullish on it’s future, only mass consumer adoption can guarantee that and we aren’t quite there yet.”

The Game Developer’s Conference as well as its companion, the Virtual Reality Developer’s Conference, take place in San Francisco next week. The two conferences should bring a wave of new game announcements and similar projects that could prove to be pretty compelling in their own right. But for now, this is perhaps one of the more impressive implementations of the technology.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.