Super Mario RPG is a fairly easy game overall, but it does sport a few challenging spots throughout. As your journey nears its conclusion, you’ll come to Bowser’s Keep where you’ll eventually stumble upon six doors that contain difficult courses behind them. If you’re feeling a bit stuck at this location, here’s everything you need to know about how to complete each of the six door challenges in Bowser’s Keep.
Note that the challenge you receive behind each door is totally random, so there’s no way to guarantee a specific challenge. But while you only need to complete four of the courses, we recommend hitting all six to ensure that you get all of the useful items contained within.
This puzzle course asks you to clear three rooms of brain-focused tasks.
The first room will involve a quiz wherein you are asked multiple questions about your adventure. The questions are randomly chosen from a pool of around 40 and should all be fairly simple if you’ve been following along with the story.
In the second room, you are required to quickly count how many barrels are in the corner of the room and then choose from three options. You need to do this twice. Once again, the number of barrels is random.
Upon reaching the third room, you need to pay attention to what the different characters tell you about their placement in a race, then choose the order in which you believe they placed.
You’re rewarded with a Rock Candy after completing this course.
This puzzle course asks you to clear three rooms of brain-focused tasks.
In the first room, you need to avoid being the person who hits the 21st coin. You can hit the box up to four times per turn, so just keep counting and making sure Dr. Topper hits the final coin.
The second room features a collection of buttons where four will depress each time you jump on one. From left to right and bottom to top, jump on the following buttons.
In the third room is the hardest of all the puzzles, which demands you to kick the balls here to destroy the one beside it until you leave a single ball standing. From left to right and button to top, kick the balls in the following order.
There will only be a few balls left now. Continue with these final steps.
You’re rewarded with a Rock Candy after completing this course.
This action course grants you 10 tries to clear three rooms.
The first room features an invisible path that is only revealed when jumping, so just keep hopping up and down to make your way through the maze.
You may find the second room the toughest, as you need to jump across some moving platforms that can be a bit difficult to land on.
In the third room, you have to jump over some barrels being through by Donkey Kong. This shouldn’t prove too challenging once you nail the timing.
You’re rewarded with the Super Slap for Princess Toadstool after completing this course.
This action course grants you 10 tries to clear three rooms.
The first room requires you to time jumps across moving platforms in a straight line, so it shouldn’t be too much trouble.
In the second room, you need to jump on the ball by the door and roll to the end of the area while evading some Bob-ombs. Jump through the door at the end.
The third room features two platforms. Stand on one and the other will spin around you. When you jump and land on the spinning platform, it will stop and cause the previous platform to begin circling you. Continue this process to the end of the area.
You’re rewarded with the Sonic Symbol for Mallow after completing this course.
This battle course pits you against various enemies that are easy to defeat. Bring your best fighters and go at it.
You’re rewarded with the Drill Claw for Bowser after completing this course.
This battle course pits you against various enemies that are easy to defeat. Bring your best fighters and go at it.
You’re rewarded with the Star Gun for Geno after completing this course.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”