Time-bending first-person shooter Superhot will make its Xbox One debut on May 3rd, following up on its February launch for the PlayStation 4 and PC platforms via Steam.
The Xbox One edition of Superhot was recently the focal point of Team Superhot’s development efforts, and the studio will move on to experimenting within the realm of VR following next week’s release.
Superhot is a uniquely themed first-person shooter in which time flows only while the player is in motion. Players can remain stationary in order to freeze time at any point during gameplay, immobilizing enemy attackers and freezing their bullets in mid-air.
While time is frozen, players can formulate an alternate plan of attack to catch their pursuers off-guard. Superhot‘s levels are also filled with environmental objects and weapons that can be chained together for a series of fluid, stylish kills.
While Superhot‘s gameplay encourages careful thought, experienced players can blaze through each of its included levels in record time and show off their best efforts via the replay-sharing site Killstagram. Recorded replays eliminate segments in which players stop time, with cinematic results.
In addition to its core single-player campaign, Superhot also includes a survival-based Endless mode and a Challenge mode in which players must rely entirely on hand-to-hand combat. Additional modes and features will roll out as free updates in the coming months.
Superhot was initially funded via Kickstarter, where it earned over $250,000 in backer pledges after fans embraced the prototype. After spending more than 30 months in development, the finished product debuted for the PlayStation 4 and PCs in February.
Developer Superhot Team recently confirmed that a VR version of Superhot is in the works. Other than vaguely outlining its “grand VR plans,” however, the studio has not revealed details or target platforms for Superhot‘s upcoming VR debut.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”