System Shock producer Warren Spector revealed many new details regarding the upcoming sequel System Shock 3 in an interview with Polygon this week, including some controversial changes that may “infuriate some people.”
Spector recently joined up with developer OtherSide Entertainment as Studio Director, and has since hired on a staff of industry veterans alongside the company’s core team of former Looking Glass employees.
Speaking to Polygon, Spector assured fans that rogue artificial intelligence Shodan, who served as the primary antagonist in previous games, will return for System Shock 3. Players may not recognize her new form, however, as Spector plans to “put her through some changes.”
“Shodan is the heart and soul of System Shock games,” he said. “That’s the beauty of System Shock 3; nobody else has Shodan.”
Spector continued: “She’ll be at the center of the game, but I also want to put her through some changes. [Warhammer Online veteran Arturo Pulecio] has been working on our version of Shodan, which is going to be interesting and different from what people expect. I expect it will infuriate some people but definitely get people talking.”
System Shock 3 will explore the reasoning behind Shodan’s desire to exterminate the human race, following storyline events featured in the original System Shock.
“We never explained why she wants to destroy humanity,” Spector said. “So we’re going to be exploring the idea of a super intelligence and what would motivate a super intelligent AI.”
System Shock 2 ended with Shodan assuming a human form named Rebecca Sutton, and Spector assures longtime fans that System Shock 3 will pick up immediately after the previous game’s cliffhanger ending.
“We are going to be picking up all of the loose threads of System Shock 2,” he said. “Rebecca Sutton is going to appear in this game, for sure.”
Series devotees can also expect to see the protagonists from System Shock and its sequel return for System Shock 3, and Spector teases that “we’re going to tell their story.”
Newcomers to the series will want to seek out an upcoming remake of the original System Shock, which is due to launch in 2017. A release date for System Shock 3 is not yet known.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.