It might not be a huge performance fix, but Valve made an impactful change in the latest Team Fortress 2 update: Making sure Scout put on the correct pants.
Buried a bit in the latest update’s patch notes, released on Thursday, is a bullet point that says, “Fixed BLU Scout using the incorrect team color pants.” This might not seem like a big deal, but Scout on the BLU team has been wearing the wrong pants for 17 years.
The update was spotted by user @heavyfortres on X (formerly Twitter), who wrote, “They changed a character design 17 years later! What!”
If you look closely at the original BLU Scout’s pants, they’re the same shade of brown that the RED Scout wears. It’s not immersion breaking, but it does look off. The new pants are more gray than brown, matching the cooler tone of his bright blue shirt.
THEY MADE BLU SCOUT’S PANTS BLUE
THEY CHANGED A CHARACTER DESIGN 17 YEARS LATER WHAT pic.twitter.com/WFPdYvwYzx
— heavy team fortres 2 (@heavyfortres) October 24, 2024
Surprisingly (or maybe unsurprisingly considering Team Fortress 2‘s long-running and passionate fandom), this change has been met with mixed reviews. While the pants are now “correct,” many of the cosmetics released over the years for the free-to-play first-person shooter now don’t match, as some Redditors have noticed.
Team Fortress 2 YouTuber Shounic released a video two years ago noticing the Scout’s pants were the wrong color and breaking down every instance where they were gray or brown. Valve couldn’t even keep the colors straight in non-game materials like comics and the “Meet the Team” videos. Shounic released a follow-up today on the change, and noticedthat the pants are only available on the default texture and one or two other cosmetics. So outfits that go over the pants are still brown, and clash with the gray pants under it. Shounic called it “the strangest day in TF2 history.”
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.