After a quick look at Kazuya’s face passed as a tease at the future of the Tekken series at the fighting game tournament Evo, we finally got a full look at Tekken 8. PlayStation’s State of Play took a full look at the visuals and gave a peek at the gameplay we can expect from the long-awaited sequel to the ever-enduring Tekken 7.
Tekken 8‘s new trailer takes us to a barren field where Jin Kazama and his evil father, Kazuya Mishima, continue their endless battle. The action moves straight from a cutscene to gameplay as we see the two fight against one another.
One immediately noticeable change from the past of Tekken is the camera work. Things are pulled a bit further back, and a lot more is going on with the battlefield, with tons of rain and other weather effects in the background. Besides that, it’s still the same Tekken fighting gameplay we all know and love. However, it seems that the super arts called Rage Moves, introduced in Tekken 7, are reappearing in the game.
While the entirety of the actual gameplay looks as cinematic as a cutscene, Sony confirmed that the clip is real-time rendered footage captured on the PlayStation 5.
The trailer ends with a sole PlayStation 5 logo. It’s unknown if this means the game is exclusive to PlayStation 5 or if it’s simply leaving the last generation of consoles behind for the Series X/S and PS5. There is also no release date or launch window announced for the in-development title as of yet.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”