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The nicest thing that one can say about the newly released console version of Re-Logic’s Terraria is that it is a perfect reproduction of the PC game. One might even say that it is an improvement on Andrew “Re-Digit” Spinks’ work. Publisher 505 Games chose wisely in pairing a consulting Re-Digit with developer Engine Software; the studio took the great work that resulted in the PC game and molded a console-friendly take out of it. The gamepad integration alone is revelatory, streamlining out much of the inherent clunkiness that comes from a standard mouse/keyboard interface on PC.

Newcomers can feel their way through the world, or they can turn to the rich resource that is the Internet – particularly the Terraria Wiki – for a rundown of how to best get started. Engine Software adds a fleshed out tutorial mode for the console release, much like 4J Studios did for its own console port of Mojang’s hit. The tutorial is useful for getting the knack of Terraria‘s unique gamepad controls, though it also lays out the basic “getting started” rules that one would normally seek out on the Wiki.
You’ll learn things like the importance of building a residence for the Guide, and for the others that come to populate your world over time. The tutorial also lays out the basics of resource gathering and crafting, the latter of which is built around a new, gamepad-accessible interface. You can’t set an offline game to pause while you’re in the crafting menu as you can on the PC, but the basic functionality of the original game is realized well in this port.
As mentioned above, gamepad support is generally just a great addition to Terraria. The left thumbstick handles all movement while the right thumbstick is used to direct the course of your digging, mining, chopping, and attacking. The default automatgic mode is perfect for relatively quick traversal; simply nudge the right stick in the direction that you want to be digging and hold down the right trigger (once the appropriate tool is equipped) to carve away the blocks in your chosen direction.
Manual mode is accessed with a click of the right stick. Once activated, the automatic mode indicator is replaced by a small, white set of crosshairs that you can move freely in a small circle around your character. This indicates the range of your mining/digging/chopping/block placement. Manual mode is a necessary complement to automatic; you’ll need to use both in order to succeed in Terraria. While auto is best for carving a path through the environment, manual is what you’ll use when you find a vein of ore or start building structures.
Terraria‘s console release also adds some new content, most notably an added final boss in the Hardmode endgame. This content slides in seamlessly; it is, effectively, just “more Terraria.” That isn’t a bad thing at all. Serious fans will pick up on the new bits, but newcomers and casual fans won’t even notice. They simply have a slightly deeper game to explore.
Terraria is built around the magic of discovery. It’s more than just the simple joys of finding a Heart Crystal or hidden treasure room deep underground. This is a game of epiphany moments. An experience where, after throwing yourself at the Eye of Cthulhu boss multiple times, you suddenly realize that you can pillar up into the sky and use all of those stone and dirt blocks you’ve gathered to create a dedicated, enclosed battle arena. That this magic translates so well on the console side is a commendable achievement, and one that Engine can be proud of.
Terraria is a game for everyone. If you’ve played it on PC, know that you’ve got some new toys and a fresh take on the control scheme waiting on consoles, not to mention a much-simplified multiplayer connection process. If you’re a first-timer, all you really need to know is that the game lifts the best bits of Minecraft and the RPG-focused qualities of Zelda II: The Adventure of Link to deliver an experience that is part-open world exploration, part-RPG, part-old school arcade action, and all fun.
(This game was reviewed on Xbox 360 using a download code provided by 505 Games.)
Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.
Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.
Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.
Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.
Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.