Naughty Dog and Sony have released a new 10-minute video featuring gameplay footage of The Last of Us Part 1. The video includes interviews with some of the game’s developers, shedding light on many of the remake’s improvements, including a range of accessibility features. Most notable is a detailed audio description feature built into the game, which narrates cutscenes, allowing more players to enjoy the experience.
“Every single accessibility option that we offer [is] a barrier removed for someone,” Game Director Matthew Gallant said, also noting that this is the first PlayStation game to feature audio descriptions built-in natively.
Beyond the plethora of accessibility features, The Last of Us Part 1 will be closer to Naughty Dog’s vision of the original game. When the game first launched in 2013, developers had maximized what the PlayStation 3 could do, forcing Naughty Dog to make some concessions when building the original title. Now, thanks to the PlayStation 5’s capabilities, the team can finally execute its original ideas for the game.
The remake will include more breakables on screen, making the world feel more lived-in. Characters have also been vastly improved, with more detailed animations and models, mirroring the actors’ performances much more closely. The team is also borrowing ideas from The Last of Us Part II in terms of A.I., making each battle feel more realistic in the remake.
Naughty Dog has implemented lots of new content, too, including an improved Photo Mode, a Permadeath Mode, a Speedrun Mode, and a slew of additional outfits for the game’s characters.
The Last of Us Part 1 launches for PS5 on September 2 and will also come to PC at a later date.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.