In 2011, El Shaddai: Ascension of the Metatron garnered high acclaim for its tight action gameplay, its stylized presentation, and its quirky design sensibilities. Now, the game will receive a spiritual follow-up, The Lost Child, that is in development for the PlayStation 4 and PS Vita.
El Shaddai director Takeyasu Sawaki will return to helm the game, among various other members of its development team, according to a report from Eurogamer. Sawaki is best known for serving as design lead on Capcom’s Okami and Devil May Cry.
While The Lost Child is linked to El Shaddai, expect to see some major changes in terms of gameplay. Rather than an action game, the project is set to be a turn-based RPG, which is sure to split opinion among its predecessor’s passionate fanbase.
However, we already know a little bit about how the two games will be connected in terms of plot. The reveal trailer above depicts a guardian angel called Lucifel descending to earth, landing in modern day Japan, which is set to be the primary setting of the game.
Lucifel was an important character in El Shaddai, assisting protagonist Enoch as he went about his quest to fulfill his duties as protector of the planet. It remains to be seen what role he will play in The Lost Child, although his prominence in this initial trailer might suggest that he will be the player character this time.
Few expected to see a follow-up to El Shaddai, especially so long after the game was first released, but the pedigree of its predecessor and the talent involved will have many gamers following the development of The Lost Child very closely. The game is set to be available for both the PlayStation 4 and PS Vita but no release date has been announced as of the time of writing.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.