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The Thing Remastered looks delightfully gross in new gameplay

Nightdive Studios released a new trailer for its The Thing Remastered, and it provides our first in-depth look at the brutal combat.

John Carpenter’s The Thing is a classic and gory sci-fi horror film from 1982 that had an ambiguous ending. Twenty years after its release, Computer Artworks released a third-person shooter, also called The Thing, that served as a canon sequel. Nightdive Studios announced earlier this year that it was working on a remaster, and a new gameplay trailer dropped Thursday, showing off how you and your squad will take down hordes of aliens at your Antarctic outpost.

Nightdive says The Thing Remastered will be coming to PC and consoles, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch, “later this year.” October is already almost over, so it’s safe to say that the release is mere weeks away.

Nightdive has a reputation for faithful, but improved remasters of classic, but sometimes forgotten retro titles. Just in the past year alone, it’s released a Star Wars: Dark Forces remaster, Killing Time: Resurrected, and a Doom + Doom 2 bundle on PC. These are typically recreations of the original games, but with modern improvements such as 4K resolution, higher frame rates, character model improvements, more detailed textures, and more in its KEX engine.

The Thing Remastered has received this slate of changes, along with some specifically for the game. It has a fear and trust system where NPCs can gain fear and lose trust in you if you don’t make the right moves. As in the film, you need to convince the other characters that you’re not secretly an alien by helping them during combat, healing them, and other actions. Nightdive said it worked with the original development team from Computer Artworks on the improvements.

As with other Nightdive remasters, The Thing Remastered looks like the perfect blend between old and new. It doesn’t pad out the emptier levels with more detail or remake characters from the ground up. It just makes what was already there better. You can get a better idea in the trailer above.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.