We all knew a new Spider-Man game was coming, it was inevitable for two reasons. The first is that Beenox and Activision have managed to release an annual Spider-Man title for the last two years, so it made sense that another was coming. The other reason is that it is almost an unwritten law that for every super-hero movie there must be a video game tie-in. There is a new Spider-Man movie coming out this summer on July 3, so somebody had to do it.
If there is strange group of people that have an oddly specific love for game adaptation of movies, well then in general you have our sympathy. But we have some good news.

In many ways the game looks like an evolution of the Spider-Man 2 movie adaptation which debuted on the last generation of consoles. That game was fondly remembered by many, mainly because of the ability to roam through the streets and buildings of Manhattan, and simply swing free. If you took the time, you could climb the highest buildings, then freefall for several seconds before using your webs at the last possible moment to send yourself flying over the city. It was an excellent mechanic that was worth the price of the game alone. Which was good, because the rest of the game was meh.
Beenox is bringing back that idea, and once again Spidey will have free reign through the city. Of course, there will be a great deal more to the game. The story will be complimentary to the movie rather than a direct adaptation, but most of that is still being kept quiet. The mechanics were what was on display, and so far they look great.
Spidey will be able to travel through an open-world Manhattan that features multiple side quests and mini-missions, as well as plot-based missions that will be available as the story dictates. To activate these you head to the assigned areas, but that will generally allow you to roam and swing through the recreated city as much as you want.

The demo also gave a brief glimpse at one of the enemies, The Rhino, and another was just announced, The Iguana. How these two fit into the story is still a mystery.
The game won’t be released until June 26, so the version we were shown is not a finished product. Much of what is going to be in the final game is still being kept under wraps. The good news is that the combat system seems to be an evolution of the work Beenox has already shown, and it will be reminiscent of Batman—and this is a good thing. The other thing is that Manhattan will once again be open to exploration and to simply travel around in as it was back in the Spidey games of yore. We’ll remain cautious about this movie tie-in game, but so far Beenox seems to be on top of it.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”