Fortnite‘s collaboration with Travis Scott helped the free-to-play shooter hit new highs for concurrent players.
In total, over 27.7 million players participated in the live concert that took place between April 23 and 25. The first showing set a new record for concurrent players as over 12.3 million watched Scott debut a song called The Scotts, featuring Kid Cudi. Epic Games announced on Twitter that users played the event 45.8 million times total across the five showings.
Thank you to everyone who attended and created content around the Travis Scott event!
Over 27.7 million unique players in-game participated live 45.8 million times across the five events to create a truly Astronomical experience. 🤯🔥 pic.twitter.com/LSH0pLmGOS
— Fortnite (@FortniteGame) April 27, 2020
Each of the five showtimes for Travis Scott’s Astronomical event lasted just under 10 minutes. Players got to run around a set based upon the cover art of Scott’s last album, Astroworld, and eventually got to fly and swim through psychedelic areas while Sicko Mode and other songs by Scott played. The event ended after a butterfly appeared and transported players back to the normal island.
Fortnite previously experimented with hosting concerts inside its game last year as it held a 10-minute performance by Marshmello on February 2, 2019. More than 10.7 million players tuned in to watch the DJ perform hits such as Happier and Everyday, which set a then-record for concurrent players. Unlike Scott’s in-game performance, this concert was live and only happened once. Marshmello’s performance bested a previous high that came during Fortnite‘s The Cube event, where 8.3 million players watched as a strange purple cube get destroyed.
Live events have become a mainstay in Fortnite as its seasons have progressed. It began in the third season after a meteor destroyed the Dusty Depot, and future seasons have all had at least one major event. In October 2019, Fortnite‘s first chapter ended with a black hole that made the game temporarily unplayable for two days. More than 7 million players watched as its second chapter rolled out.
Players are currently speculating that the second season of Chapter 2 will end with an event revolving around doomsday devices. Players spotted mysterious devices in the water near The Agency, and data miners have found files that refer to three unused items called Doomsday Device, Doomsday Hatch, and Doomsday Door. The season initially was set to end on April 30 but has been extended through June 4.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.