Turtle Beach has detailed several new gaming headsets set to release this year for use with the PlayStation 4 and Xbox One. In addition to some high-end peripherals, the company also unveiled a couple of more cost-effective options for gamers looking for crystal clear communication on a budget.
Heading up the selection are some new additions to Turtle Beach’s Stealth line. The Stealth 600 and 700 series headsets boast powerful 50mm over-ear speaker to immerse player in the action, and include a new flip-up version of the company’s highly praised high-sensitivity microphone.
Both the Stealth 600 and 700 are outfitted with Turtle Beach’s ProSpecs glasses-friendly design, as well as the Superhuman Hearing setting, which allows users to gain an advantage over the competition by picking up minor audio cues.
The Xbox One versions of the two headsets are said to be the first retail peripherals to utilize Microsoft’s new Xbox Wireless technology, which allows them to connect directly to the system in the same way as a controller. The PlayStation 4 version of the Stealth 700 takes advantage of DTS Headphone:X technology to provide 7.1 channel surround sound, while the 600 series headset uses Turtle Beach Virtual Surround Sound.
The Stealth 600 series is priced from $100, while the 700 series starts at $150, and both headsets are set to be available at retail from September 2017.
Meanwhile, Turtle Beach is prepping two midrange successors to its XO Four Stealth headset: the XO Three for the Xbox One and the Recon 150 for the PlayStation 4. Both feature 50mm speakers and the company’s proprietary microphone, as well as an ergonomic, hard-wearing design. The XO Three and the Recon 150 are scheduled to launch in June for $70.
Finally, there’s the Recon Chat, an inexpensive option intended for gamers who are simply looking to replace the stock headset that came with their console. Its open-ear cup allows users to hear their TV’s audio output while teammates communicate via the headset, and it also uses Turtle Beach’s high-sensitivity microphone to relay messages with clarity. The Recon Chat headset connects to Xbox One and PlayStation 4 controllers via a 3.5mm jack, and is available now for $20.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.