It’s going to take more than a Ninja to take down Twitch. Despite the exodus of top-tier streamers to competing platforms like Mixer and YouTube over the last year, no service comes close to matching Twitch’s viewership. But YouTube isn’t ready to crown Twitch the king of streaming just yet.
Game content streaming is up 17% compared to January 2019, according to livestream tools provider StreamElements, and viewership increases can be seen across Twitch, YouTube Gaming, Facebook Gaming, and Mixer. Amazon-owned Twitch sits at more than 842 million January hours watched, which is more than twice that of its closest competitor.
However, YouTube Gaming saw the largest year-to-year increase, with 358 million hours watched in January 2020 compared to 287 million in January 2019. This could prove useful for Google Stadia, which promises significant heavy YouTube livestreaming integration to enhance its games.
“Over the past year, YouTube has invested tremendous resources in making YouTube Gaming more appealing to livestreamers,” StreamElements CEO Doron Nir told Digital Trends. “They added multiple new revenue products and opened their platform for developers like StreamElements to build tools and functionality to support growth and engagement in livestreams. In addition, they improved discovery for livestreams on their gaming category. All that investment paid off as more and more gaming content creators on their platform are doing livestreams to connect with their audiences.”
YouTube Gaming’s hourly view growth was far greater than that of Microsoft’s Mixer, which launched an aggressive marketing campaign through exclusive deals with streamers like Ninja and Shroud. However, StreamElements isn’t discounting the approach yet since Microsoft will also heavily rely on the success of its console line.
“Not only is Xbox the only console manufacturer to have its own streaming service, [but] coming soon is Halo Infinite, one of the most anticipated games in the industry, with Ninja — a former pro Halo player — most likely lined up to help bolster the launch,” Nir added.
It remains to be seen if this strategy will be successful for Mixer in the long-term. Right now, it’s dwarfed by Twitch, YouTube, and even Facebook Gaming, and it’s tough to see that changing without consistent promotions and exclusivity deals. Still, as Microsoft proved with the unexpected success of its Game Pass subscription, it’s best to never count the company out.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.