Article Image

Two Point Museum is a worthy follow-up to Two Point Hospital and Campus

Two Point Museum takes the charming management gameplay of Two Point Hospital and Two Point Campus and applies it to running a museum.

We’re far from the tycoon and simulation game boom of the 2000s, where you could find a game about managing pretty much any kind of business. However, Two Point Studios and Sega have kept the spirit of that era of PC gaming alive with their games. Two Point Hospital was an excellent spiritual successor to Theme Hospital, while Two Point Campus let players build and manage universities. Now, the pair is back with Two Point Museum.

As you can probably gather from its title, Two Point Museum is all about building and managing museums. I’ve lived near both Chicago and Washington, D.C., which are great cities for museums, so I enjoy visiting them. Because of that, Two Point Museum was immediately appealing to me. While there are some ethical questions that the comedic management game will need to address, I thoroughly enjoyed what I played of Two Point Museum prior to its announcement.

My preview of Two Point Museum began right at the start of the game. I was given the keys to a completely abandoned and empty museum, and it was up to me to get it up and running again. If you’ve played Two Point Hospital or Two Point Campus, the UI and general gameplay loop of the experience will feel instantly familiar, just with a museum-focused twist. Adding furniture and designing rooms feel very intuitive, and there’s a lot of room for personal flair and customization.

Rather than building hospital beds or classrooms, you’re building up exhibits and hiring staff to sell tickets, maintain the museum’s cleanliness, collect donations, and more. To discover new exhibits to bring to the museum, players have to send some of the experts they hire on expeditions around the world. These take time to complete and can potentially injure the experts and put them out of commission for a while, so there is risk involved.

But to ensure you keep getting donations and have exhibits with a lot of buzz, you’ll constantly need to send people out on expeditions. That’s the biggest new feature that makes Two Point Museum stand out from its predecessors, although it’s also changing things up by letting children visit museums and removing the star-based level objectives that helped streamline the progression of previous games. While players will build multiple museums, Sega wants players to return to and enhance the ones they have already built with exhibits found on expeditions.

While I didn’t get to see some of those more meta-game systems in play, I had an amazing time with what I did see. I have confidence that this will be a distinctly fun management game and already see that it will retain the humor and charm of its excellent predecessors. However, I’d be remiss not to address that, esoterically, Two Point Museum could potentially feel more ethically dubious than its predecessors because of its British stylings.

Gamifying museums is a touchy subject when many in England have a reputation for housing art and other items stolen from other cultures around the world when Great Britain was a massive colonial power. Of course, Two Point’s world is entirely fictional and comedy-focused, but those feelings still stand. The demo completely circumvented addressing this concern in any way, as the items I could go on expeditions for were solely archeological items from the prehistoric era.

Hopefully, Two Point Museum will find a reasonable way to address that ethical quandary as players start to collect items from more recent history. Or maybe it can avoid addressing the subject entirely if all the exhibits players find are as funny and nonsensical as a computer made out of stone or a frozen caveman that can wreak havoc in the museum if the ice around him melts.

Two Point Museum is in development for PC, PlayStation 5, and Xbox Series X/S.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.