A remake of Supermassive Games’ Until Dawn was released for PlayStation and PC last Friday. And those who beat the game over the weekend, myself included, have discovered post-credit scenes that heavily tease a sequel.
Spoilers for Until Dawn to follow
The climax of the PS4 original sees Rami Malek’s Josh get killed or turned into a Windego, depending on the player’s choices. Meanwhile, characters such as Hayden Panettiere’s Sam can survive if players are able to outsmart attacking Windegos. Until Dawn’s PS5 remake adds on to those endings in two post-credit scenes that appear depending on the player’s choices. You can can watch them below.
If players show remorse as Josh in an earlier dialogue exchange and he survives, a new post-credit scene shows Josh survived the attack. He hears the voice of Dr. Hill in his head still, who says that he hopes Josh can find redemption. If Sam survives, there’s a lengthier post-credit scene featuring new motion capture and dialogue from Panettiere. It takes place several years later in Los Angeles and shows that Sam has medicated herself to get over the events of Until Dawn. She wakes up to find that a scar on her arm is bleeding, then hears banging on her door and someone calling out her name.
This isn’t an implied death like the end of I Know What You Did Last Summer, but instead, it seems to be a tease that Sam’s story will continue in some way. Sony has not announced a sequel to Until Dawn yet, but these scenes heavily suggest that one is on the cards and that Panettiere and Malek could return. It also wouldn’t be surprising because an Until Dawn film will be released soon.
Until Dawn’s remake is available now for PS5 and PC.
Related Posts
Your charging cable might get a workout if you try ‘Charchery’
The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.
Your Fable reboot preview is here, open world Albion looks gloriously chaotic
The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.
Nintendo’s latest product wants to cheer you up with random quips
Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"