Article Image

Step aside, noobs: digital eyewear maker Vuzix brings its own gaming VR set to E3

Vuzix, the self-proclaimed "world leader in video eyewear technology", has revealed the iWear high definition video headphones, which are now open for pre-order and will be made available for fans to try directly on the floor at E3.

Vuzix, the self-proclaimed “world leader in video eyewear technology,” has revealed the iWear high definition video headphones (scooping the name before Apple decides to get into the headsets game), which are now available for pre-order and are also being made available for fans to try directly on the floor at E3. The battery-powered iWear is designed with mobile gaming and entertainment in mind.

The device’s dual HD screens create the equivalent experience of sitting 10 inches from a 130-inch television screen, but without a beleaguered parent, or perhaps a concerned child, to yell at you about ruining your eyes. Also, it’s compatible with any device that outputs 2D or 3D HDMI video. That includes PCs, gaming consoles, mobile phones, and Blu-ray players. The plush, over-ear headphones include 40 mm drivers for immersive, noise-isolating sound.

Vuzix specializes in manufacturing digital video eyewear of various kinds, so they’re no bandwagon-jumping Johnny-come-lately to the VR craze. They have produced both immersive, virtual reality systems, like these slick-looking shades, as well as a range of augmented reality systems, like this, which I can only assume is used to determine if a fighter’s power level is over 9,000.

Earlier this year, Intel announced that it had invested nearly $25 million in the Rochester-based hardware developer as a general capital boost to enhance Vuzix’ ability to bring consumers “fashion-based wearable display products.” The transaction gave Intel a roughly 30-percent ownership stake in Vuzix. The iWear’s presence at E3, one of the year’s largest events in digital entertainment, may be some of the first fruits of this investment.

The Vuzix iWear is available now at a special pre-order price of $450 from its website. It will also be on the floor at E3’s South Hall this week if you happen to be in Los Angeles and want to try before you buy.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.