Activision published an extensive list of patch notes for Call of Duty: Warzone Season 5. From an important change to Gas Masks to some much-needed buffs and nerfs to weapons and perks, there’s a lot to unpack.
Lengthy Gas Mask animations cause lots of issues for Call of Duty: Warzone players. As part of Season 5, Activision added the ability to set whether players equip Gas Masks manually or automatically. The automatic setting should alleviate some of the issues that come with the pesky animation of putting on the Gas Mask. Meanwhile, the Serpentine Perk received a major nerf. Now, the Perk only activates while you’re tac sprinting, and it no longer decreases fire or explosive damage. This makes the Perk much less effective overall. On the flip side, the Battle Hardened Perk received a buff and now offers 80% flash and stun resistance.
In order to make long-range weapons more balanced, Variable Scope attachments got a nerf and now have a sniper glint and reduced recoil control. Activision has also reduced flinch on heavy snipers by 11% and on light snipers by 40%. Another major change comes to Call of Duty: Vanguard Marksman Rifles, which now utilize assault rifle ammo instead of sniper rounds. In addition, many Marksman Rifles have faster aim down sights (ADS) speeds now, making them much more viable, as well.
Many of the game’s best weapons caught various nerfs, from the Armaguerra 43, to the Marco 5, and the H4 Blixen. Since these weapons were so powerful before Season 5, it’s likely they’ll remain competitive alongside other firearms. Finally, Fortune’s Keep will now have larger player counts:
But those are just the update’s most important features. Be sure to check out the full list of patch notes to see everything included with Call of Duty: Warzone Season 5.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”