When it comes to quality open-world games, there are few better than The Witcher 3: Wild Hunt. For cool music and skateboarding, Tony Hawk’s Pro Skater 3 is as good as it gets. So it only makes sense that these two great games could be better together. A Witcher 3 skateboarding mod, appropriately titled Geralt of Rivia’s Pro Witcher 3, is making the expansive landscape a little more extreme.
Created by modder Eutirion (via Eurogamer), Geralt of Rivia’s Pro Witcher 3 is a collection of smaller mods that improve on Geralt’s combat and allows him to slide around at ludicrous speeds on land and in the water.
Using modSlideEverywhere does exactly what it says. By holding jump, players can slide around the world at very quickly. Once a slide has started, players no longer need to hold the jump button. Using particle effects, this movement gives the appearance of Tony Hawk grinding a rail. The only things missing are the skateboard and the rail. The movement has been increased so much that players might arrive at places before the models had a chance to load. Luckily, this does not affect collision detection.
In addition to faster land speeds, modFasterSwimming offers a “killer whale” buff that greatly increases swim speed. If users swim toward land at too great a speed, they can exit the water faster than the transition animation. Additionally, this grants Geralt the power to fire his crossbow freely underwater.
Aside from skateboarding and speed swimming, Geralt’s general combat and movement have been improved with modPredictableAttacks and modDirectMovement. This speeds up his general movement and simplifies his combat so players know exactly what attack he will do every time. Without the mod, Geralt’s attack is based on attack type, target distance, angle, elevation, and current stance. Even then, the attack is randomly pulled from a list of suitable attacks.
With the mod activated, attacks are simply based on attack type (light, heavy), and his previous action (guard, dodge, roll, sprint, idle, or attack). This reduces the sword attack animations from about 80 to only 14. It is recommended to enjoy spamming the unarmed kick.
Mods like this breathe life back into games that are no longer talked about on a daily basis. They may also help prolong the enjoyment until developer CD Projekt Red can finish its next game Cyberpunk 2077.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.