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Wuchang: Fallen Feathers may just satiate your Bloodborne appetite

Wuchang: Fallen Feathers is another fast-paced Soulslike to satiate us while we wait for more Bloodborne.

Bloodborne is still considered one of the best games FromSoftware has ever made, but the studio hasn’t given it much love since launch. We’re still left hoping for a PC port, remaster, or sequel to bring us back to that world. That has left the Soulslike space wide open for faster-paced, Bloodborne-inspired games to fill players’ craving. A couple of years ago, Lies of P did just that. And while Lies of P: Overture is coming soon, another Souslike that Bloodborne fans should keep on their radar this summer is coming. That would be Wuchang: Fallen Feathers.

I went hands-on with Leenzee Games’ Wuchang: Fallen Feathers at GDC 2025 and found a tried and true Soulslike through and through, albeit with faster-paced combat that feels reminiscent of Bloodborne than other FromSoftware games. Until PlayStation or FromSoftware finally announces a remaster or follow-up to Bloodborne, you should probably check out Wuchang: Fallen Feathers instead of waiting around for an announcement that may never come.

Wuchang: Fallen Feathers follows the titular amnesiac pirate warrior as she explores the land of a Shu, a Ming Dynasty kingdom decimated by a plague called The Feathering. That disease is mutating people into monsters. I didn’t see much of the story in my playtime; instead, I explored a couple of Wuchang: Fallen Feathers‘ levels and took on some really difficult bosses. Exploration takes cues from old-school FromSoftware Souls games, mostly sending me through interconnected paths with tough enemies scattered about.

Some enemies won’t immediately attach Wuchang on sight, but others will. When that happens, it is time to fight. In typical Soulslike fashion, enemies hit hard and players have limited potions to heal with. As such, Wuchang: Fallen Feathers requires players to be smart with their attacks and dodge or parry frequently. There will be many different weapons to choose from and builds to create in the final version, but for this demo, I mostly used two small swords, a spear, and some spells to fight.

I compare Wuchang: Fallen Feathers to Bloodborne because its combat plays out similarly, but the game still puts its unique spin on that formula. Namely, players want to build up a resource called Skyborn Might by dodging enemy attacks at the last second. They can then spend Skyborn Might to execute certain spells and skills during a fight. Ultimately, this gives Wuchang: Fallen Feathers a similar feel to a fighting game, as it’s all about learning the proper combos and timing to build up Skyborn Might and execute special attacks.

It does seem like it’ll be tough to master, though, as I found Wuchang: Fallen Feathers to be extremely difficult on first try. I spent most of my demo trying to take down a tough boss called the Tang Palace Maid. After over a half an hour of attempts, I finally defeated her, only to walk a few steps in the other direction from her arena and find another boss named Honglan, who I just could not beat no matter how hard I tried.

This was one of my last demos toward the end of a long GDC, so maybe I wasn’t playing my best. I found it quite difficult, but never unfair. That’s exactly the kind of experience a Souslike should deliver, so Wuchang: Fallen Feathers should please a lot of players once they can finally get their hands on it. Games like Bloodborne and Wuchang: Fallen Feathers aren’t for everyone, but they provide a kind of gratifying feeling that few other games are able to deliver once you can master their core combat mechanics.

Wuchang: Fallen Feathers will be released for PC, PS5, and Xbox Series X/S this summer.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.