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Xbox botched the Series X game showcase, but there’s still hope

The lackluster lineup points to delays impacting the entire industry

Microsoft had a captive audience for its Xbox Series X First Look on Thursday. Gamers, bored after six weeks of sheltering in place and starving for news on next-generation consoles, were eager to have their first look at what the upcoming game system has to offer. Over the course of 30 minutes, however, the enthusiasm died quickly.

There was no Halo (the next look at that game, as well as other first-party titles, will come in July). The promised gameplay footage was more a series of quick cuts and reaction shots. Several games showed graphics that were, at best, current generation-level quality. And the much-anticipated debut of Assassin’s Creed Valhalla was a short, underwhelming snippet.

It left a bad taste in many viewers’ mouths, and it wasn’t long before social media filled with hot takes.

Once again all hype and no bite. #InsideXbox #Xboned

— Lucky (@Lucky_Rockz_) May 7, 2020

https://twitter.com/LewisB1412/status/1258421958221402114

https://twitter.com/jacktink/status/1258422027909767173

With the exception of Valhalla and EA’s Madden 21, the First Look event showcased titles that aren’t the system sellers that will be touted so loudly this fall. They’re games that won’t get another chance at the spotlight. They’re also not the sort of titles that energize the faithful.

Thursday’s presentation was a move from the new console playbook. Start with a splash (which the company did at last year’s Game Awards), then slowly build momentum before showcasing the titles the gaming world has been waiting for, such as Halo. Then, surprise gamers with titles they don’t know they’ve been waiting for, such as additional first party games Microsoft is planning to spring on us for the system’s launch.

“This is a hand-to- hand marketing battle between Microsoft and Sony that will run between now and launch,” says P.J. McNealy, CEO of Digital World Research. “You’ll see skirmishes where they’ll put out some of their strengths and they’ll hold back on some of the big guns. … Certainly, there’s pent-up demand for what’s coming next.”

To be fair, preparing for the launch of the Xbox Series X in the midst of a pandemic has made the development of upcoming titles more difficult. Game creation is a collaborative process, and with developers all working from home now, it’s unclear how that might impact the timeline of this winter’s releases. That’s true for next-generation titles, as developers are still learning how best to code for the systems.

Microsoft’s Phil Spencer, speaking last week on CNBC, hinted this could be a problem as the year goes on.

“On the hardware side, we feel good about our plan. Obviously, [there’s] some impact to schedules, but overall, we’re where we thought we would be,” he said. “On the game-production side, we’re learning every day. I still feel good about it, but I need to make sure the safety and security of the teams is the most important thing, and not unduly push when things just are not ready.”

Microsoft is hardly alone on this front, of course. Sony and Nintendo are facing the same concerns, for both first- and third-party titles. And it’s too soon, frankly, to know which games may be delayed.

Microsoft should have more clarity on where things stand when it showcases first-party (and, presumably, big third-party) games in July. At that point, the Series X will be in the manufacturing phase, and publishers and teams will have a better sense of where their titles stand from a workflow perspective.

Launching a new console system is a marathon, though it’s easy to forget the early miles. Everyone wants to burst out of the gate. Yet early missteps don’t doom you to lose the race. Sometimes, you have to set an easy pace at first, then steadily build momentum.

Microsoft, and Sony, have a long way to go before reaching the finish line. A lot could change between now and then.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.