XDefiant has a wide range of guns to pick from and customize, but they’re not all created equally. That being said, here are our picks for the most well-rounded and lethal choices available right now.
The ACR 6.8 is a classic weapon seen in various other games, and it’s almost always a standout. The same goes for this beloved firearm in XDefiant, offering top-tier damage for medium- to long-range shootouts. It also has minimal vertical recoil, making it easy to use during engagements that require perfect accuracy. And though it’s not perfect for close range, it can hold its own against SMGs, so don’t be terribly afraid of tight spaces.
If your primary goal is to run and gun, the MP7 is an absolute beast when you get right up on your opponents. Not only does it dish out some of the fastest damage in the entire game but it handles exceedingly well with very limited recoil at close-to-medium range. That being said, the damage falls off drastically at longer ranges, so we recommend staying in tighter spaces when possible to force your foes to face you up close and personal.
LMGs are the kings of suppressive fire, making them awesome choices for sitting back and spraying at range in modes like Escort. The best you can choose for this is the M60, offering massive magazine size, shockingly mild recoil, and high damage. It’s not going to win every close-range gunfight, but if you can find a place to set up, you’ll be the bane of the other team’s existence.
If you’ve played a few matches of XDefiant, you’ve no doubt been blasted in the face by someone using an M870. This insanely powerful shotgun can decimate foes at point-blank range, so moving around the map rapidly with it can turn you into a killing machine. As to be expected, however, you’ll struggle once you get to medium- and long-range shootouts, so stick to interiors with plenty of cover and opportunities for surprise attacks.
Marksman rifles are a good choice for players looking to excel in long-distance firefights without the considerably slower movement and aiming of a sniper. For this, go with the SVD’s high-damage capability. Though it kicks a bit much, this downside is offset quite a lot by offering a consistent two-shot kill. This makes it extremely dangerous when popping enemies from afar while also working well enough in a pinch when you get caught in tighter spaces.
Sniping is the ultimate form of long-range engagement in XDefiant, and you’ll want to go with the TAC-50 when you want to make sure your shots consistently lay someone flat. Though it’s a bit slow, a body shot with the TAC-50 is a one-shot kill, so it rewards players with stable aim who find good hiding spots. Obviously, you’ll be at a major disadvantage in hectic close-range gunfights, though, so pair this with a proximity mine to cover your flank.
Sometimes you run out of ammo in a shootout and need to swap to your sidearm to secure a kill. That’s where the 686 Magnum comes in. This hard-hitting secondary gun has a relatively slow rate of fire, but its incredible damage and ability to hit long-range targets make it a killer choice for finishing off opponents.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.