Xenoblade Chronicles 3 got a big bump to its release date today. In an announcement made via Nintendo of America’s official Twitter account, the company revealed that the latest entry in the Japanese role-playing game series is now hitting the Nintendo Switch on July 29. It was originally set to launch in September.
Xenoblade Chronicles 3 originally was announced during Nintendo’s February Direct, where it was given that initial September 2022 release date. Nintendo didn’t cite a specific reason for this rather substantial launch date bump, and simply stated that fans will be able to play “sooner than expected.”
Xenoblade Chronicles 3 is the latest game in the somewhat confusing Xeno series. The franchise started on PlayStation 1 with Xenogears, jumped to PlayStation 2 with Xenosaga, and is now a Nintendo exclusive with Xenoblade 1, 2, and 3.
An accompanying trailer for the title shows off more about the story, characters, and the new strategic battle system. The battle system in particular seems like a step up from previous titles, allowing players to control up to seven party members during enemy encounters.
The case of Xenoblade Chronicles 3 and its “negative delay” is a rare case when it comes to gaming as of late. Nintendo recently pushed back the release date of its upcoming strategy role-playing game, Advance Wars 1+2: Re-Boot Camp to an undisclosed date due to Russia’s ongoing invasion of Ukraine. The game originally was to release on December 3, 2021, but was pushed to April 8, 2022, and now is awaiting a hopefully final release date.
Players can return to the Xenoblade series with this fresh title earlier than expected on July 29 on Nintendo Switch.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”