The Legend of Zelda: Breath of the Wild has been met with critical and public acclaim since its release in March. With more people finishing the game each day, fans are turning their heads toward the upcoming DLC. Today, Nintendo has pulled back the curtain on the first DLC pack releasing this summer.
Called The Master Trials, this first batch of DLC will add the Trial of the Sword, a challenging Hard Mode, new equipment, and more.
“Whether you have already completed the adventure or are just getting ready to paraglide into Hyrule for the first time, this new downloadable Expansion Pass makes this massive game even bigger and more engrossing,” said Doug Bowser, Nintendo of America’s senior vice president of sales and marketing.
Just like the Cave of Trials in previous games in the Zelda series, Trial of the Sword is a gauntlet where enemies appear one after another. What separates this trial is that Link begins without any armor or weapons. After defeating all the enemies in one room, he can move on to the next. After prevailing in 45 total rooms, the true power of the Master Sword will awaken, keeping it in its glowing powered-up state.
For players looking for a challenge, Hard Mode increased the “ranks” of enemies throughout the overworld. There will even be new, higher-ranking enemies that wouldn’t appear in normal play. Other changes to enemies include an ability to slowly recover health and spot Link more easily. Throughout the overworld, floating planks held up by balloons will house enemies and treasures.
Completionists who are trying to explore every inch of Hyrule will enjoy the new Hero’s Path Mode. This new map feature highlights Link’s path in green for the previous 200 hours of play time. An added slider allows players to track the footsteps along a timeline. For added convenience, this feature works retroactively. Anyone who has already put the time into Breath of the Wild will be able to see where they’ve been.
Regardless of how much players have discovered, there will be a new chest for them to locate containing the Travel Medallion. With it, a temporary travel point can be made wherever Link is currently standing. Only one point can be registered on the map at once, but Link can travel there anytime.
Rounding out the additional content are eight new pieces of new equipment. These are inspired by previous characters in the Zelda series including Midna, Tingle, Phantom, and Majora’s Mask. There will also be a new item called the Korok Mask. When equipped, the mask will shake when a Korok is hidden nearby.
As far as the second DLC pack is concerned, Nintendo will reveal that at a later date. However, starting on May 1, anyone will be able to experience the game in any of the nine audio languages regardless of their text language. This comes way for a free software update. Languages include Japanese, English, French (France), French (Canada), German, Spanish (Spain), Spanish (Latin America), Italian, and Russian. Players using the Wii U version will need to download a Voice Pack from the Nintendo eShop.
Remember that both DLC packs are part of the Expansion Pass for Breath of the Wild. Players can pick up the bundle for $20 on the Nintendo eShop.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”