Article Image

As Oculus found out, ‘selling out’ isn’t just for bands anymore

Musicians no longer have to worry about "selling out" to make a buck. But thanks to the importance of the gadgets we love, Facebook's acquisition of Oculus VR shows tech companies now do.

In a 2013 essay, Gawker writer Hamilton Nolan declared what others had been saying for years: “the concept of ‘selling out’ no longer exists.” He was talking, of course, about music – the segment of human creation long encumbered by the idea that corporate-backed success kills that nebulous quality, authenticity. He was also, of course, right – at least when it comes to musicians.

As the news that Facebook is buying Oculus VR, maker of the Rift virtual reality headset, shows, however, “selling out” is not dead at all. It has simply sunk its teeth into a new fragment of creation – a world that I believe has, as music once did, come to profoundly define who we are as individuals – the world of consumer technology. 

“I guess you might as well go full-evil when selling out.”

Fueling the “sellout” fire is the fact that, like indie bands, Oculus owes its early success to its fans, 9,522 of which collectively pledged more than $2.4 million to the company’s 2012 Kickstarter campaign. Like tune-crazed teenagers who spend their last dollars to see their favorite local band’s midnight set, these earliest of early adopters trudged into the dark and grungy club of Kickstarter to help make Oculus a reality. Now that Oculus has $2 billion in cash and Facebook stock, many feel left behind.

Thing is, the early fans are probably right – those who, to put it in hipster terms, ‘knew about Oculus before it was acquired’ are likely being left behind right along with Oculus’ indie spirit. Once devoted to gamers, hackers, makers, and indie developers, the Oculus Rift has fallen into the mainstream realm of “sharing” and “social experiences” – Facebook’s realm.

And what a dark realm that is. Facebook is not seen simply a soulless corporation – it is a malevolent beast. It is not just uncool; it is bad for society. For this reason, Minecraft creator Markus “Notch” Persson immediately responded to the Oculus-Facebook news by cancelling the port of his popular game to Oculus. “We were in talks about maybe bringing a version of Minecraft to Oculus,” he wrote on Twitter. “I just cancelled that deal. Facebook creeps me out.”

In a futile attempt to quell the critics, Oculus VR co-founder Palmer Lucky took to Reddit’s Oculus community to assure fans that nothing will change for the worse, that “we will not let you down.” His vows splattered on deaf ears.

“I feel like I’ve just been spit on,” responded one redditor, who claims to have contributed to the Oculus Kickstarter. “Somehow this feels like the betrayal of the community that made the Rift possible in the first place,” said another. Statements of pain and betrayal caused by this business deal go on and on and on.

What Lucky and anyone else who claims that the Facebook acquisition is a good thing – that it will provide Oculus with the resources to develop bigger, better, and faster – fails to grasp is our deeply personal connection to the gadgets we hold dear. State of the art is our new art. And it makes us angry when we think wealthy impostors have tainted it.

State of the art is our new art. And it makes us angry when we think wealthy impostors have tainted it.

We live in the age of fanboys and fangirls, of Mac vs. PC, iOS vs. Android. Which devices we use, which companies we support through our purchases, define who we are – they tell the story of our identity. They are signals of our ethics and aesthetics.

Indeed, even music is seen more as a product than an art – that elusive thing that exists outside the grip of money’s power – which may explain why “selling out” is now viewed as the savior of indie bands, not their executioner. While the music world has succumbed to mercy of advertising dollars, the new Kickstarted world of independent technology makers still seems above such a subservient position. The fact that Facebook and Oculus are the companies to prove that it’s not simply made that revelation all that more clear, and all that more painful.

A virtual private network (VPN) encrypts your internet traffic and routes it through a server run by the VPN provider. Websites see the VPN server’s IP address instead of yours, and you can get around geo-blocks, censorship, and ISP throttling. The best VPN services are paid, but there are still a handful of free options that do the job well. 

Most free VPNs come with a hidden cost, because running servers isn’t cheap and a company that doesn’t charge you has to make its money somewhere else. Many do so by logging your browsing activity and selling it to advertisers, while others flood you with ads and track you across apps. 

A stocked computer cache may be convenient for logging into and out of go-to sites in seconds flat, but a major buildup of these tracking codes could significantly impact your PC’s performance. If you’ve noticed that your PC has been running rather slow of late, or you’re using a new browser and don’t know how to clear its cache, we’ve got you covered with the following guide.

If you’re looking to clean up your Gmail inbox, but you don’t want to delete anything permanently, then choosing the archive option is your best bet. Whenever you archive an email, it is removed from your inbox folder while still remaining accessible. Here’s how to access any emails you have archived previously, as well as how to move such messages back to your regular inbox for fast access.